2009-03-24 |
KomagIsland |
A quick demo map I made in a couple hours, showing that a very large extensive outdoor area can work if kept somewhat simple (although one could do more than is shown and still be okay) |
21 |
1024x600 |
0:55 |
3 |
2009-01-20 |
runspeedwide |
Comparison run - both runs placed side by side (best version) |
15 |
1280x480 |
0:57 |
2 |
2008-10-29 |
runspeedTDM |
Comparison run - just the Dark Mod side |
13 |
640x480 |
0:57 |
2 |
2008-10-29 |
runspeedThief |
Comparison run - just the Thief side |
13 |
640x480 |
0:57 |
2 |
2008-10-29 |
runspeedsplit |
I set up a comparison run of a similar map in Dromed and DarkRadiant (a re-creation of The Haunted Cathedral, for reference). In this video the two recorded runs are sort of vaguely spliced in the center |
13 |
640x480 |
0:57 |
2 |
2008-10-22 |
puzzle1 |
This is an example of the sort of puzzle you can set up in Dark Mod, where the object manipulation comes into play. The possibilities are endless! |
15 |
640x480 |
1:19 |
2 |
2008-10-20 |
floatup |
One nagging "bug" that stayed with the team for years was a Doom 3 "feature" to help the player avoid getting permanently stuck in geometry, the dreaded "float up" bug. It was eventually quashed |
8 |
640x480 |
0.40 |
2 |
2008-09-25 |
TDMroperide |
A demo illustrating jumping on and riding a moving rope! There are bugs and it's not very reliable at this stage, but it bodes well for future gameplay! |
27 |
640x480 |
1:52 |
2 |
2008-09-13 |
DRdualmonitor |
This just shows me flying around my DarkRadiant map in full dual screen editing with the 3D view temporarily stretched ultra wide |
3 |
640x480 |
0:12 |
2 |
2008-04-22 |
lanternwaver |
During development a lot of little details get changed over time. We used to have a "wavering" lantern light, this video (taken from an early Saint Lucia build) helped convince the team to axe it |
5 |
640x480 |
0:29 |
2 |
2008-04-04 |
NewBarrels6_40x |
Guard Drop run at "half" speed |
28 |
640x480 |
1:59 |
2 |
2008-04-04 |
NewBarrels6_80x |
Guard Drop! A variation on the previous "Barrel Drop" vids, in this case I cause an endless stream of guards to rain down from the sky! Eventually the physics system seemed to overload or something |
14 |
640x480 |
0:59 |
2 |
2008-03-28 |
NewBarrels5_20x |
Barrel Drop! Again, 2000 barrels, with buildings, a view from the sky |
7 |
640x480 |
0:30 |
2 |
2008-03-28 |
NewBarrels4_20x |
Barrel Drop! More barrels (now total 2000), with some buildings for scale reference |
8 |
640x480 |
0:35 |
2 |
2008-03-28 |
NewBarrels3_20x |
Barrel Drop! Better lighting added |
8 |
640x480 |
0:33 |
2 |
2008-03-28 |
NewBarrels2_20x |
Barrel Drop! The same collapse, viewed from above |
5 |
640x480 |
0:20 |
2 |
2008-03-28 |
NewBarrels1_20x |
Barrel Drop! Utilizing a trick to force Doom 3 to draw every single render frame no matter what (and then speeding up the resulting SLOW video), I came up with new smooth barrel drop videos |
5 |
640x480 |
0:28 |
2 |
2008-02-25 |
newambient |
Dim ambient light has been a challenge due to the way the renderer works (it kept wanting to be harshly directional - NOT good for ambient), but this shows how well it can work when hardware and software cooperate! |
3 |
640x480 |
0:25 |
2 |
2007-12-03 |
serengrovehorse |
A clip from Serengrove (a Doom 3 mod) that has an animated horse model. This is just for interest, since it would be cool to have horses in Dark Mod |
7 |
640x480 |
1:00 |
2 |
2007-11-04 |
light_gem_nohud |
Further testing and diagnosing of the light gem problem |
3 |
640x480 |
0:18 |
2 |
2007-11-04 |
light_gem_flicker_11-04 |
The light gem was sometimes behaving erratically, and after much testing (like in this video) it was determined that part of the screen (the lower left corner) was unduly influening the outcome |
2 |
640x480 |
0:09 |
2 |
2007-07-29 |
ropeproblems |
Rope arrows (one of the awesomest parts of The Dark Mod) have gone through extensive bug testing, adjusting, and tweaking (such as starting point, length auto-adjusting, clipping, etc) |
10 |
640x480 |
0:56 |
2 |
2007-07-29 |
ropeclimbdown |
This illustrates that, if aimed well, you can place a rope arrow near a ledge you are standing on and carefully back down onto it to climb down |
4 |
640x480 |
0:23 |
2 |
2007-07-17 |
barreldrop32X2 |
Barrel Drop! Same as above, but viewed from the ground |
1 |
640x480 |
0:07 |
2 |
2007-07-17 |
barreldrop32X |
Barrel Drop! I went back and upped the total to 1600 barrels! It took forever to run, and I've sped up the video 32X |
1 |
640x480 |
0:06 |
2 |
2007-07-17 |
barreldropfast |
Barrel Drop! Same as above but this version is sped up 4X |
4 |
640x480 |
0:29 |
1.5 |
2007-07-17 |
barreldrop |
Barrel Drop! In DarkRadiant I set up a stack of 400 barrels and knocked them down! It gets VERY choppy, but after the barrels settle the framerate goes back up |
8 |
640x480 |
1:56 |
1.5 |
2007-07-04 |
wackolighting |
Over time the handling of textures and compression has changed, and if your settings are wrong you might get something like this! |
3 |
640x480 |
0:27 |
1.5 |
2006-07-08 |
TDM Teaser 2 |
(I didn't make this video) The second Dark Mod teaser trailer showing a lot of working gameplay elements with a very "thiefy" look and feel. |
78 |
640x480 |
3:36 |
1.5 |
2004-12-25 |
TDM Teaser 1 |
(I didn't make this video) The very first Dark Mod teaser trailer illustrating some early concept art, models, and a hint of gameplay |
32 |
360x288 |
2:15 |
1.5 |