KomagTutT3 – Komag Tutorial for the Thief 3 editor T3Ed, by Komag (Ben Ramsey)

Current version – v0.95 beta (Nov 13, 2005) (WORK IN PROGRESS » 95%)

(see http://www.shadowdarkkeep.com for more information)

 

 

KomagTutT3

 

How to make a Thief 3 Fan Mission – Beginning to End!

 

 

 

BRIEF OUTLINE

 

i.                     INGREDIENTS

ii.                   INTRODUCTION

I.                    INSTALLING THE EDITOR

II.                 MAKING SURE IT WORKS

III.               BASIC CONTROLS

IV.              YOUR FIRST ROOM

V.                 STARTING INVENTORY

VI.              LIGHTING

VII.            STATIC MESHES

VIII.         EXPANDING THE AREA

IX.              AI, PATROLS, AND NAVMESH

X.                 LOOT!

XI.              DOORS

XII.            RAMPS, STAIRS, AND LADDERS

XIII.         ZONING

XIV.         TEXTURING

XV.           SKYBOX

XVI.         WATER AND FOG

XVII.      DETAILING AND OPTIMIZATION

XVIII.    SOUND

XIX.         READABLES

XX.           SCRIPTS

XXI.         PREPARING THE MISSION

XXII.      OBJECTIVES PART 1

XXIII.    OBJECTIVES PART 2

XXIV.   FINAL SETUP AND PACKAGING

XXV.      APPENDIX

iii.         FULL OUTLINE

 

 

i.   INGREDIENTS

 

1)      WHAT YOU NEED   (i. ingredients)

[Make sure you have the editor downloads and your original Thief 3 discs]

a)      A PC that can comfortably run Thief 3 (obviously)

b)      Your Thief 3 installation discs

c)      The “thief3editorrelease_jan2005.zip” editor release file (download at Shadowdark or elsewhere)

d)      The “thief3launcher.zip” file (download at Shadowdark or elsewhere)

e)      Lots of time and patience, a desire to learn, and the courage to make mistakes!

 

 

 

ii.   INTRODUCTION

 

1)      HELLO AND CREDIT   (ii. introduction)

[I have some experience, but I lean heavily on others, and they deserve credit]

a)      Hi, I’m Komag, and I’ll be your guide throughout this lengthy season of enlightenment otherwise known as a tutorial.

b)      I have been a part of the Thief series editing scene for a few years now, and along with many other fans I rejoiced when T3Ed was released last February.

c)      Before I say more, I must first give credit to the brilliant taffers at the TTLG.com forums who have gone before and tackled this new editing beast, sometimes writing tutorials of their own along the way and helping us all to learn the ropes, including me.  Here is just a short list of some of main ones:

-          d’Spair

-          scumble

-          Nhivanye

-          Null

-          ascottk

-          Krypt

-          Ziemanskye

-          ProjectX

-          Rujuro

-         AND MANY MORE – please don’t feel bad/mad if I forgot you!

d)      Much of what follows is primarily drawn from their expertise, with some alterations and a lot of hot air of my own thrown in for good measure.  You can find their works collected in the T3Ed Wiki FleshWorks, at http://www.ttlg.com/wiki/wikka.php?wakka=HomePage

 

2)      TUTORIAL PREMISE   (ii. introduction)

[I’ll walk you through step by step, follow the tutorial closely]

a)      This tutorial is designed to walk you through the full process of making a small and simple but complete Thief 3 fan mission.

b)      You may be an expert at using various game editors or even have specific experience with other Unreal based editors (which T3Ed is based on) or Dromed (many elements of which are apparent in T3Ed).  But I’m going to assume you have never edited before, and I won’t be making reference to any of those other programs.

c)      Basically, I’m going to treat you as a total and complete novice, walking you by the hand through each step of the way as easily and simply as possible!

d)      Also, the tutorial is designed to be followed pretty closely.  Please don’t wander off and do crazy things that aren’t in the tutorial.  When you’re on your own time later on, you can do what you want, but for now just obey everything I say!  Seriously though, stay close to the instruction and you’ll do well.  Besides, there are later parts where I give you some free reign so your style doesn’t feel too cramped.

 

3)      WHAT YOU GET   (ii. introduction)

[You’ll make a nice little mission with lots of Thiefy goodies]

a)      You will end up with a good looking, fun to play, small Thief 3 mission that includes:

-         a basement

-         a crypt

-         a sewer complete with shallow water

-         a city street with an open night sky

-         patrolling guards, servants, etc.

-         locked chests and doors

-         some readables (parchments, books)

-         various forms of lighting

-         lots of objects and architecture to interact with

-         mechanisms to operate via switches/buttons

-         ambient music and triggered sounds

-         objectives and notes

-         inventory equipment

-         ability to pick locks and climb walls

-         ambient fog

-         other things

-         and lots of loot!

b)      Your mission will be all wrapped up and ready for easy distribution, and simple for others to play regardless of whether they have the editing package or not.

 

4)      DON’T PLAY FIRST   (ii. introduction)

[Work through the tutorial without looking at the finished product and you’ll be better off in the end]

a)      If you are planning to do this tutorial, I would advise that you not play the tutorial mission yet, but only after you are completely done.  It’s probably best to not even open it to see how things were done for a certain section, but if you must then make it brief.

b)      The reason is this: I believe that as a budding T3Ed designer you’ll be much better off not getting “spoiled” by the tutorial mission, which would tempt you to just repeatedly copy everything you see in there.  If you already played it before you read this, immediately erase your memory!

c)      Imagine yourself as a lately cocooned caterpillar about to burst forth as a beautiful new butterfly to flutter in the spring sunshine amongst happy flowers in the lovely bright meadow.  Obey me and imagine it NOW!  Okay, now realize that if I cut open your cocoon prematurely without allowing you to struggle a little to get yourself out, you won’t gain the strength needed to fly on your own, and you’ll be a sad little crippled butterfly who can only walk in the weeds!

d)      So allow yourself to struggle in some parts (don’t worry, it won’t be too much), trying to come up with your own way of doing things, and you’ll become a much stronger level designer in the end.

 

5)      FAITH   (ii. introduction)

[It will work out, relax]

a)      My last piece of advice at this point is to just have faith that as you work and progress through this tutorial, you WILL learn T3Ed bit by bit, and by the end you’ll be a mean green unstoppable Thief 3 editing machine!

b)      Have fun!

 

 

 

I.   INSTALLING THE EDITOR

 

1)      UNINSTALL OLD THIEF 3   (i. installing the editor)

[Uninstall Thief 3 and delete all old files and folders]

a)      Uninstall any extras or mods you have for Thief 3 (particularly John P.’s textures) using the “Add or Remove Programs” menu in your Windows “Control Panel”.

b)      Then uninstall the whole game.  Remember to delete the Thief 3 folder from your My Documents folder (although some have reported that you can leave this if you want to, that it doesn’t affect the installation, and it keeps your save-games intact, so it’s up to you).

c)      Finally, delete the old Thief 3 installation directory (some files may have been left over after the uninstall).  Now you should have a completely clean slate!

 

2)      REINSTALL THIEF 3   (i. installing the editor)

[Reinstall Thief 3, but to avoid all spaces in the paths, install to a directory such as “C:\Games\Thief3”]

a)      Install Thief 3 and when prompted for the install directory change the name to “Thief3” (rather than “Thief – Deadly Shadows”).

b)      Also, don’t install it in your “Program Files” directory because there would be a space in the path causing problems later on, which is what we’re trying to avoid in the first place by renaming the installation to “Thief3”.  Put in something like C:\Games\Thief3 or C:\Thief3, nice and clean that way.

-         Avoiding spaces in the path is for the purpose of setting up your mission to later on to be played by the public.  In the “baking” process at the end, certain files need to be accessed and spaces cause the process to break down.  Just trust me on this.

c)      Try playing the game for a few minutes just to briefly test it.  If you can’t play, something has ALREADY gone wrong!  Make sure you have all your video card drivers and everything properly installed, and that your motherboard drivers are all set up (such as the Via 4-in-1 drivers), etc.  There is also a lot of help and information available online to help you get it working, especially on the www.ttlg.com Thief forums.

 

3)      COPY AND RENAME DIRECTORY   (i. installing the editor)

[Make a copy of the entire “Thief3” directory and call it “Thief3Edit”]

a)      Find your main Thief 3 installation directory (called “Thief3”) on your computer, right-click on the directory title, and select “Copy”.

b)      The next step will copy a TON of files and take a few minutes. You will need a lot of hard drive space to do this (around 2 gigs), so be sure it’s available beforehand.

c)      Right-click elsewhere (on a blank area of the main directory that “Thief3” is in, or in a completely separate directory on any drive letter you want) and select “Paste”.  Be sure you don’t paste it into the Thief3 directory, that’s not what we want!

d)      It should say “Copy of Thief3” if you are in the same root directory, or just “Thief3” if you chose to copy it to a different place.

-         You now have two full copies of your entire Thief 3 installation directory.  They should be separate from each other, and they may be in the same root directory (such as “D:\Games\Thief3” and “D:\Games\Copy of Thief3”) or not (such as “D:\Games\Thief 3” and “F:\MoreGames\Thief 3”).

e)      If you used the same directory and your new folder is called “Copy of Thief3”, rename it to something like “Thief3Edit” (it doesn’t have to be that exactly, but avoid using spaces or odd characters).

f)        If you used a separate location and your new folder is just called “Thief 3”, do the same - rename it to something like “Thief3Edit”.

 

4)      DELETE UNECESSARY FILES   (i. installing the editor)

[In the Thief3Edit\Content\T3 folder, delete the “VideoTextures” folder and all the ibt files in the “Maps” folder]

a)      To save hard drive space, you can now delete some stuff in “Thief3Edit”, stuff which is only used for playing the game and isn’t necessary for editing.  You will still have the complete installation in the original “Thief3” folder for when you want to just play.

b)      Thief3Edit\Content\T3\VideoTextures - delete the whole folder, this will save 650meg

 

 

c)      Thief3Edit\Content\T3\Maps - delete the ibt files (750+meg), but KEEP the gmp files

 

 

5)      INSTALL T3ED   (i. installing the editor)

[Unzip the editor into the “Thief3Edit” folder and let it overwrite the files it asks to]

a)      Now, finally, unzip “thief3editorrelease_jan2005.zip” directly into your new “Thief3Edit” folder.  One easy way to do it is to double-click the zip file so that it opens WinZip, then click the menu button “Extract” and select your “Thief3Edit” folder in the directory tree so that the path says something like “D:\Games\Thief3Edit”.

b)      You may also be able to right-click and hold the zip file, and drag and drop it onto your “Thief3Edit” folder, and then select “Unzip here” or “Extract here”.

c)      Make sure you don’t unzip it to a subfolder within the Thief3Edit folder.

d)      If you do it correctly, the files that were in the zip file in System and Content will go right into those same folders within the “Thief3Edit” folder.  Only four files will be overwritten (let them):

-         Default.ini

-         T3.exe

-         Ion Launcher.exe

-         Content\T3\Books\English\String_Tags\Quotes.sch

e)      What this step (unzipping the editor file) did is give you all the various types of content that you can now access and work with in the editor.  All the textures, models, animations, objects, etc, were not available before because they were locked away in the mission files themselves.  Now they are open and accessible.  They constitute the bulk of the downloaded editor zip file.

 

6)      CHANGE EXES   (i. installing the editor)

[In Thief3Edit\System, delete “T3Main.exe” and rename “T3MainOptVersion.exe” to “T3Main.exe”]

a)      Go to your “Thief3Edit\System” folder and delete the file “T3Main.exe”.

 

 

b)      Find the file “T3MainOptVersion.exe” and rename it to “T3Main.exe”.

 

 

7)      EDIT INI    (i. installing the editor)

[In Thief3Edit, edit the user.ini file and add a semicolon in front of the line “LoadFromResourceBlockFiles=True.”.  Add two new lines: “[Conversations]”, and “SchemaChangesAllowed=true”]

a)      Go up to your main “Thief3Edit” folder and open the file “user.ini” (use Notepad, and it’s a good idea to have Notepad always open ini files as they are usually text-based settings files). 

b)      Find the line “LoadFromResourceBlockFiles=True.” and add a semicolon to the start of the line so that is now says “;LoadFromResourceBlockFiles=True.

c)      At the bottom, add two new lines:

[Conversations]

SchemaChangesAllowed=true

d)      Save the user.ini file and close it.

 

8)      REINSTALL EXTRAS   (i. installing the editor)

[Reinstall your game play tweaks and extras]

a)      Now you can go back and reinstall any little mods or extras to the normal Thief 3 installation (“Thief3” folder), such as textures or game-play tweaks.

 

9)      CHECK OTHER THINGS   (i. installing the editor)

[Set your desktop color to 32bit, set your firewalls to accept Thief3, and save any open work on your computer]

a)      Before you go on to the last steps of getting set up, be sure that your monitor desktop color depth is set to 32 and not 16 or lower, as T3Ed requires 32bit color and won’t work without it (it will crash with an error message).

b)      Some internet firewalls may interfere with going into game mode from the editor, so you might want to turn them off, or at least just be aware of it so that if you get hang-ups later on you’ll have one more option when trying to fix it.

c)      Of course, you’ll also want to save any important stuff you have open at this point, as you never know if you might have to reboot your PC!

 

10)  INSTALL THIEF 3 LAUNCHER   (i. installing the editor)

[Unzip somewhere and run Thief 3 Launcher, set the paths correctly, close it]

a)      In the “thief3launcher.zip” file you downloaded separately, unzip the “Thief3Launcher.exe” file anywhere you want (such as your desktop or your main games folder or whatever).

b)      Run “Thief3Launcher.exe” – you will see a small window that has on the left side “Editor Path:” and on the right side “Thief 3 Path:”, under which are two tiny browser windows to find the correct folders.

c)      It will try to find things correctly, but if it’s wrong, find your main “Thief3Edit” folder and your main “Thief3” folder (double click folders to open or close them).

d)      Ignore the bottom where it says “Gamesys:” for now (it should say “T3Gamesys.t3u”).

e)      Close the “Thief3Launcher” window (don’t press either “Launch Editor” or “Launch Thief 3”).  This will save its settings.

 

11)  COWER IN FEAR   (i. installing the editor)

[Take a break if you need to]

a)      If you’re too scared to go on, close everything (including this tutorial) and go watch a movie or have a sandwich or something.

 

 

 

II.   MAKING SURE IT WORKS

 

1)      OPEN T3ED   (ii. making sure it works)

[Run “Thief 3 Launcher” and click “Launch Editor”, wait for the editor to load]

a)      So you’re braver than I thought!  Well then, shall we proceed?

b)      Run “Thief 3 Launcher” and click on “Launch Editor”.  Have patience as it may load somewhat slowly or maybe even slower than your 98 year old great grandmother.

c)      If all goes well, you should be staring at a new editor!  You’ll see lots of funky bluish-green icons on the left side, four main editing windows, a separate “Textures” window covering part of the editing windows (just close it), a “Command” line at the bottom left, a few more icons across the top, and some other odds and ends.

d)      If the editor didn’t start or you got some error message or if your computer imploded, then something went wrong!  Retrace your steps, get help on the forums, or just give up now.

 

2)      LOAD A MAP   (ii. making sure it works)

[Open “Castle1.unr” from “Content\T3\Maps”]

a)      Right now it’s best to see if your setup is working properly, so you’ll want to test a mission in game mode.

b)      Find the little “Open” folder icon in the upper-left section (near the “Save” disk icon) and click it.  Or you could just click on “File” in the very uppermost menu and select “Open...”, or press Ctrl+O.

c)      Navigate to the “Content\T3\Maps” folder if it’s not there already and try opening “Castle1.unr”.  You will see a tiny window pop up titled “Progress” with the message “Loading Map” displayed.  It will take a little while, maybe a minute or so, to load.

d)      WHOAH!  That’s scary, all those green lines and weird icons and junk!

 

3)      PLAY THE MAP   (ii. making sure it works)

[Save the map as “sillytest.unr”, then play it by clicking the joystick icon on the top right]

a)      First go in the “File” menu and select “Save As...” and save it as “sillytest.unr” or “mynewtest.unr” or whatever.  If you click the little “Save” disk icon you will just save the mission as “Castle1.unr” again - no harm done, but not what we want.

b)      Now, to test the level, find (don’t click yet) the little joystick in the top right side of the main toolbar on top (if you hover your mouse pointer over it, it says “Play Map!”).

c)      Read the next bit first to know what to expect, and then, when I say so, you can actually try it out.

-         It will minimize the editor and open a small window titled “Progress” and will auto-save the map as “Autoplay.unr” and then convert it to, and auto-save it as, “Autoplay.gmp” (it’s these gmp files that can be played).

-         Then it will open a little window with some blah blah message about “Localization” and “General” this and that, but just ignore it.

-         Finally, if all goes well (again), it will then run the Thief 3 game and load up the level and you’ll be at the start of the first main mission in the game (the “Castle1” map).

-         Notice that it takes much longer to load gmp files than the normal game levels, and there is no progress bar during the actual mission loading.

-         To exit and come back to the editor, you simply open the game menu (as you normally do while playing, by pressing Esc) and exit the game through the main menu, then restore the editor from your Windows taskbar.

d)      Okay, try playing the map by clicking that joystick icon, NOW!

 

4)      TROUBLE   (ii. making sure it works)

[If you have a problem, check your firewall, graphics card drivers, or get help on the forums]

a)      The odds are somewhat good (or bad) that it didn’t work right and you have a problem or two to fix before things start going your way.

b)      Again, some would suggest quitting now while you’re still sane, but what kind of Thief fan would you be if you did that?!  Here are a few pointers to get it working:

-         Be sure you turn off your firewall or give Thief 3 permission to run in it or have access to the internet.  I personally had McAfee firewall asking me to give it permission, which I gave and it worked fine after that.

-         There may be trouble with some ATI Radeon cards and certain Catalyst drivers; the jury’s still out on this one.

-         If, no matter what, you are still having trouble, read everything in the “Thief III Editors’ Guild” forum at www.ttlg.com (they also have a wiki set up for editor help).  Register there and ask for help if you need to.

c)      Good luck man, I feel your pain.

 

5)      NO SOUND   (ii. making sure it works)

[There is no sound, so you can press Alt+Enter to play in a window with sound, or there are other options]

a)      Most likely you will have no sound in full screen game mode – this is normal for the debug version we’re playing with.

b)      If you can’t stand to play without sound, you can press Alt+Enter to play in windowed mode and the sound will work.

c)      If you can’t stand to play in windowed mode, then be a man, buck up, choose the lesser of two evils, and just live with it one way or the other.

d)      But if you REALLY can’t stand it, then you have three additional options.

 

6)      SOUND FIX ONE   (ii. making sure it works)

[Make a shortcut to your “T3.exe” file (in “Thief3Edit\System”) and add “ autoplay” to the end of the “Target:” line (so long as autoplay.gmp has been created by trying the joystick icon method).  Or better yet, under “File” select “Export Map For Game” and name it “sillytest”, then add “ sillytest” to the end of the “Target:” line in the shortcut]

a)      The first option is not very popular, so you may want to skip to the next ones.  You can set up a shortcut to play the map manually:

b)      Exit the editor.

c)      Go to your Thief3Edit\System folder and right-click-and-hold on “T3.exe” and drag it over to your desktop and then let go and select “Create Shortcuts Here” which will add a file to the desktop called “Shortcut to T3.exe” that you can rename to whatever you like.

d)      Right-click on the shortcut and select “Properties” and in the “Target:” line add “ autoplay” after the “exe” so that it looks like this:

E:\Thief3Edit\System\T3.exe autoplay
e)      There is just one space between the “exe” and “autoplay” (referring to “Autoplay.gmp”), and the path may be different according to your install directory (of course).
f)        Remember, “Autoplay.gmp” must exist, so you will have had to try to play it through the editor game mode at least once so that it will have produced the gmp file.
g)      You could also go in the “File” menu and select “Export Map For Game” to create a gmp with the name you saved the “Castle1” level as (“mytestmap” or whatever).  In that case you would make your shortcut line end with “T3.exe mytestmap”.
h)      When you click this new shortcut you just made, Thief 3 should load up with that map loaded and you’ll have full screen AND sound!
i)         But don’t use this solution, it’s dumb.

 

7)      SOUND FIX TWO   (ii. making sure it works)

[Edit your “user.ini” and add four new lines: “[WinDrv.WindowsClient]”, “WindowedViewportX=1024”, “WindowedViewportY=768”, and “StartupFullscreen=False”.  Then just play using the joystick icon]

a)      The second option is a little more popular.  You can have game mode (joystick) automatically start up in windowed mode (with sound) with the window 1024x768 (nice and large).

b)      To make it work, edit your “user.ini” file in your “Thief3Edit” folder and add the following lines (you can just stick them at the bottom of what’s already there):

[WinDrv.WindowsClient]

WindowedViewportX=1024

WindowedViewportY=768

StartupFullscreen=False

c)      Or you could be like me and set the window to 1280x1024 instead.  My desktop resolution is 1280x1024, so the game window gets slightly cut off at the bottom (due to the window bar at the top), but it’s almost like full screen it works pretty well.

d)      This may also depend on the in-game resolution you have set in the normal game menus, it acts funny and doesn’t always obey correctly.

 

8)      SOUND FIX THREE   (ii. making sure it works)

[Do this one.  In “Thief3Edit\System” create “xbreboot.txt”, edit it and add the line “T3MainReleaseVersion.exe Autoplay”, and rename it to “xbreboot.bat”.  To play, go to “Build” and choose “Send to Xbox”]

a)      A third option which is quite popular is to make use of the “Send to Xbox” command (in the “Build” menu in the editor) since it’s useless otherwise.

b)      To do this, go to your “Thief3Edit\System” directory and create a text file (right-click in the folder and choose “New – Text Document”).

c)      Open the “New Text Document.txt” and type in just one line:

T3MainReleaseVersion.exe Autoplay

d)      Close the text file, and rename it to “xbreboot.bat”.  Yes, change the suffix to .bat (making it a batch file) instead of .txt, and if Windows complains, tell it to stuff it!

e)      What this command does is give you the option of loading your level using the normal version of the game exe instead of the debug version the editor makes use of.  Your frame rates should be a little higher and more indicative of how overall performance will be for other players.  Plus, of course, you can play full screen with sound.

f)        If you decide to use this option, you would just replace my instructions “click on the joystick icon” with “go to the ‘Build’ menu and choose ‘Send to Xbox’”.

 

 

 

III.   BASIC CONTROLS

 

1)      EDITING WINDOWS   (iii. basic controls)

[Check out the different editor windows and notice what they all are, and notice the XYZ indicators]

a)      Close and open T3Ed to get a fresh start (so some things from the “castle1” map get cleared out of the memory).

b)      Notice that the left two editing windows are much wider thank the right two by default, and the lower left one is black with blue lines.

c)      The three grey windows are the 2D windows, labeled “Top”, “Front”, and “Side”, which will give you “blueprint” representations of your level (once you get a level going!).

d)      The black window with blue lines is the 3D window which will show your level more like it will appear in game.

e)      All the windows have a little XYZ axis indicator to help you keep track of your geometry angles.

f)        While the 2D XYZ indicators are pretty straightforward, the one in the 3D window is more complex as it rotates and twists in three dimensions.  Just try to remember that it is, in fact, resting in three dimensions with a vanishing point and everything.

g)      For example, if the X or Y lines aren’t flat it doesn’t necessarily mean you aren’t level with the horizon because you might simply be turned left or right somewhat.

 

2)      BUTTONS   (iii. basic controls)

[Notice the buttons on the left, and that they are in collapsible sections]

a)      Along the left side of the editor are most of the control buttons, grouped in little collapsible sections.

b)      Notice the top of each section with the faint bar and a small black and grey arrow – click on an arrow or two to collapse those sections.

c)      Depending on your Windows Desktop monitor resolution you’ll have to collapse a section or two to get to the lowest buttons.  For now, open up any that you collapsed and try to leave them all open.

-         You can also “scroll” down the whole left button section.  Slowly moving your cursor over the thin blue-green vertical line between that area the “Top” and 3D view windows.  When the cursor turns into a little hand, click and drag the bar down to move the buttons up, and vice versa.

 

3)      MOVING AROUND 3D   (iii. basic controls)

[Click in the 3D window (bottom left) and move around.  Try both mouse buttons.  Try both together.  Get used to the movement]

a)      Okay, let’s actually start to learn the controls for this puppy - first off, moving around in the 3D window!

b)      When you move your mouse pointer over any of the editing windows, the cursor becomes a crosshairs.  Move the crosshairs over the 3D window (black space with blue 3D grid a la Tron).

c)      Click and hold the left mouse button (LMB), and move the mouse around.  Notice that you slide around forward and back, turning left and right.

d)      Now try clicking and holding the right mouse button (RMB) and moving the mouse.  Notice that the view tilts around, similar to “mouse look” in the game.

e)      If you accidentally right-click without holding it, a small menu will pop up – you can just left-click somewhere else to make it go away.

f)        Now try clicking and holding both buttons and moving the mouse.  Notice that you slide up and down and left and right.

g)      After editing for a while these movements will become VERY natural and easy to maneuver with.  To review:

LMB+Move               slide and turn on the horizontal plane

RMB+Move              look around

LMB+RMB+Move   slide around on a vertical plane

 

4)      ODD BEHAVIOR   (iii. basic controls)

[If your mouse disappears, just click to get it back]

a)      As a side note, sometimes the editor will behave slightly odd, such as making your mouse pointer disappear.  If that happens, just click once or twice and you’ll be back.

b)      It’s slightly possible to accidentally click something doing this, but just be brave and do it anyway (I’ve never ruined anything doing this yet).

 

5)      CAMERA MOVEMENT   (iii. basic controls)

[We are in camera movement mode, and there are other modes]

a)      Two of the buttons on the left side of the editor relate directly to camera movement (that’s what you’ve been doing just now!).

b)      The first one is on the very top left (not counting the File menu or the New/Open/Save icons), called “Camera Movement”, and it is highlighted because we are currently in camera movement mode.

c)      You can hover the pointer over the other buttons nearby and see the titles of those modes.  If you were in a different mode, the controls talked about below would do different things other than just moving things around, such as vertex movements or rotating textures.

 

6)      CAMERA SPEED   (iii. basic controls)

[You can change the camera movement speed to fast, medium, or slow by clicking the “Change Camera Speed” button on the lower left]

a)      The second camera related button is near the bottom left, next to the little yellow guy and below the eyes, has three varying length bars, and is called “Change Camera Speed”.  You might have to collapse a section or two above it to move the buttons up before you can see it.

b)      Currently the middle bar is highlighted, but if you click on it several times, it will cycle through the three speeds.

c)      This affects the actual movement speed (sliding around on either the horizontal or vertical plane), but not the rotation speed (turning, looking around).

d)      The middle setting is pretty good to leave it on for now.

 

7)      MOVING AROUND 2D   (iii. basic controls)

[Click and move around in the 2D windows.  If you use the right button it’s faster.  Zoom with the mouse wheel or with both buttons.  If you can’t zoom, restore and close a browser then try again, or highlight another program than T3Ed then come back and try again]

a)      Now for the 2D windows.  In any of the three 2D windows, click and hold the left button and move around.

b)      Basically, you’re moving your view in the direction you move the mouse, and the background naturally scrolls the opposite way since the view is in the middle.

c)      Click and hold the right button and move around – same thing?  Not quite, it’s a little faster than LMB.

d)      These speeds are also affected by the overall “Change Camera Speed” setting as well, and in all three settings, the RMB is a little faster than the LMB.

e)      Lastly, you can zoom in and out by scrolling your mouse wheel forward and back (make sure the particular 2D editing window is highlighted with the white border).

-         You can also zoom by pressing LMB+RMB+move forward/back, but in this case when you move back you zoom IN, as though you’re pulling the grid back toward you, as opposed to moving the view back and zooming OUT.  Too bad they weren’t consistent, because when just moving in 2D view you are NOT moving the grid around, but you are moving the view around, which is the opposite.  But most of you use wheel-mice, so it’s a moot point.

f)        Finally, notice that when you move around in the 2D windows your camera position in the 3D window doesn’t change – the camera only moves when you actually move around in the 3D window itself.  To review:

LMB+Move               moves the view around

RMB+Move              moved the view around faster

Mouse wheel              zooms in or out

LMB+RMB+Move   zooms in or out bassackwardsly

g)      As a final note, later on if you try to zoom in or out on a 2D window by scrolling your mouse wheel and it won’t work, it’s probably because you minimized a “browser” (you’ll use them a lot later).

-         If that happens, restore the browser and close it and mouse wheel zooming should work again.

-         If it’s still not working, then try going to another program (like this tutorial, or a web-browser), then coming back to T3Ed, and it should work fine again.

 

8)      BUILDER BRUSH   (iii. basic controls)

[Right-click on “Cube” on the left and set the “Height” to 192, the “Width” to 1024, and the “Breadth” to 512, then click “Build” and close the window.  Check out the red box “Builder Brush”, click on it to select it, and click elsewhere to deselect it]

a)      Let’s jump in and get ready to make something, shall we?

b)      Find the “Cube” button on the left.  It is light blue/green and is to the upper-left of the three different stairs.

                               

c)      This section, by the way, is the “Primitives” section, with different basic shapes you can make.

                    

d)      Right-click on the cube to bring up its settings (it opens a window called “CubeBuilder”), click on the “256.000000” next to “Height” and change it to 192 (you don’t ever need to type in the zeros).

e)      Change the “Width” to 1024 and change “Breadth” to 512.

-         By the way, since there are 16 Unreal units per one foot of world space, your box represents an area 12 feet tall, 64 feet wide and 32 feet across.

f)        Now click “Build”.

g)      Suddenly a tall (when viewed in the “Top” window – zoom out if you need to) red rectangle box has appeared!  This is known as the “Builder Brush”.

h)      You can now close the “CubeBuilder” window with “Close” or the red X.

i)        Move around so that you can clearly see the whole red box in the 3D window.

j)        Select it by clicking on one of its lines (you just have to be very close, not perfect) so that the box lights up bright red.

k)      Click anywhere away from the box lines to deselect it.

l)        Try selecting it and deselecting it in the 2D windows as well as the 3D window.

 

9)      NO WORRIES   (iii. basic controls)

[If you mess things up, undo some steps to go back. And save under a new name often]

a)      Before you go on, keep in mind that if you start messing things up you can always quickly go up to the “Edit” menu and select “Undo”.  Or just hit Ctrl+Z or click the left arrow next to the save disc icon.  This will take you back as many steps back as you need.

b)      Alternately, if you keep saving under a new name often, you could just load the last save.

c)      And worst case scenario, you can close the application and restart it, then load a save.  Or even restart your whole PC in drastic cases (repeated crashing, etc).

 

10)  BRUSH MOVEMENT   (iii. basic controls)

[Hold Ctrl and click and move the selected Builder Brush in the 2D windows.  You may wish to move the window a bit first to “activate” it so your brush will move properly after that.  Use the right button to rotate it, and reset an overly rotated brush by clicking “Cube”]

a)      With the Builder Brush selected, hold Ctrl+LMB and then move the box around in the 2D windows (you can try it in the 3D window but it’s awkward depending on your view angle).

b)      The view in the 2D windows might shift a bit before the box actually starts moving, so you might get in the habit of starting your movements slowly.

-         Actually, you may have this problem A LOT while editing – the view window moving instead of moving the brush or object you want.  The trick is to get in the habit of just moving the window a little bit every time you go into it (LMB+move inside that particular 2D window), and THEN move your brush/object (Ctrl+LMB).

-         It seems each 2D window always wants a little movement to “activate” it or something.  They’re just touchy that way, what can you do.  They’re like women or classic cars, you have to handle them they way THEY say, not just however you feel like!

c)      Now try holding Ctrl+RMB and moving – this is used to rotate the brush.  You can make the rotation pretty wild with a combination the three 2D windows.

d)      If you want to start over from your hopelessly twisted box, reset it by left-click the “Cube” primitive button (which is the equivalent of right-clicking it to open its properties and clicking “Build”).

 

11)  BRUSH SLIDING   (iii. basic controls)

[Hold Shift and move and rotate the brush to do it relative to the brush]

a)      Now try using Shift the whole time instead of Ctrl, and notice how it does the same thing (moving and rotating the brush) but this time it keeps the brush centered.

b)      This can be especially useful to move a brush a long distance across a map without having to move/scroll/move/scroll over and over.

 

12)  BRUSH AXIS   (iii. basic controls)

[Hold Alt to move around the brush’s axis point, then see the effect by rotating the brush]

a)      Now try holding Alt.  This time there is no RMB functionality, but with LMB you move around a little axis point.  This is the rotation point.

b)      Try moving it out away from the brush a little way, then rotate the brush (Ctrl/Shift+RMB+move) to see the effect.

 

 

 

IV.   YOUR FIRST ROOM

 

1)      SUBTRACTING   (iv. your first room)

[Click “Subtract” (on the left) to carve out a room, then move the builder brush out of the way]

a)      Let’s make something already!

b)      Find the “Subtract” button on the left.  It is one of the four buttons with a blue-green box overlapping a blue box (“Subtract“ is the upper right one).

               

c)      These are in the “CSG Operations” section, which contains the basic construction commands for editing.  We want “Subtract” because the whole universe is solid and we want to carve out an empty space of air, or “subtract” some of the solid away.

-         Before you click “Subtract”, make sure the red box is not rotated but is flat and normal, a tall rectangle from the “Top” view – reset it if you need to by clicking on “Cube”.

d)      Now, click “Subtract”.  You should immediately see a light green bubbly looking textured rectangle room in the 3D window.  If you are outside the room you will be able to see into it, but if you are inside it then all the walls will appear solid and you can’t see out.

e)      Move the “Builder Brush” (red box) out of the way now by selecting it and moving it as normal.

f)        The little room you made stays behind because it was carved out there, whereas the Builder Brush is just a tool that does the carving.  However, you can select this new room and move it if you want to, using all the same controls as when moving and rotating the Builder Brush.

 

2)      SAVE SAVE SAVE   (iv. your first room)

[Save your map often, using a new name at intervals.  Consider backing up recent saves online or on a disc]

a)      Now it’s time to start a good habit – SAVING OFTEN!

b)      </